Source code for grid2op.Reward.EconomicReward

import numpy as np
from abc import ABC, abstractmethod

from grid2op.Exceptions import Grid2OpException
from grid2op.Reward.BaseReward import BaseReward


[docs]class EconomicReward(BaseReward): """ This reward computes the marginal cost of the powergrid. As RL is about maximising a reward, while we want to minimize the cost, this class also ensures that: - the reward is positive if there is no game over, no error etc. - the reward is inversely proportional to the cost of the grid (the higher the reward, the lower the economic cost). """
[docs] def __init__(self): BaseReward.__init__(self) self.reward_min = None self.reward_max = None self.worst_cost = None
[docs] def initialize(self, env): if not env.redispatching_unit_commitment_availble: raise Grid2OpException("Impossible to use the EconomicReward reward with an environment without generators" "cost. Please make sure env.redispatching_unit_commitment_availble is available.") self.worst_cost = np.sum(env.gen_cost_per_MW *env.gen_pmax) self.reward_min = -1. self.reward_max = self.worst_cost
[docs] def __call__(self, action, env, has_error, is_done, is_illegal, is_ambiguous): if has_error or is_illegal or is_ambiguous: res = self.reward_min * 0.5 else: # compute the cost of the grid res = np.sum(env.current_obs.prod_p * env.gen_cost_per_MW) # we want to minimize the cost by maximizing the reward so let's take the opposite res *= -1 # to be sure it's positive, add the highest possible cost res += self.worst_cost return res