Source code for grid2op.Runner

"""
This module is here to facilitate the evaluation of agent.
It can handles all types of :class:`grid2op.BaseAgent`.

"""
import time
import warnings

import numpy as np
import copy

import os
import sys

from multiprocessing import Pool

import json

import pdb

# from grid2op.BaseAction import HelperAction, BaseAction, TopologyAction
from grid2op.Action import BaseAction, TopologyAction, DontAct
from grid2op.Exceptions import *
from grid2op.Observation import CompleteObservation, BaseObservation
from grid2op.Reward import FlatReward, BaseReward
from grid2op.Rules import AlwaysLegal, BaseRules
from grid2op.Environment import Environment
from grid2op.Chronics import ChronicsHandler, GridStateFromFile, GridValue
from grid2op.Backend import Backend, PandaPowerBackend
from grid2op.Parameters import Parameters
from grid2op.Agent import DoNothingAgent, BaseAgent
from grid2op.EpisodeData import EpisodeData
from grid2op._utils import _FakePbar
from grid2op.VoltageControler import ControlVoltageFromFile
from grid2op.Opponent import BaseOpponent

# TODO have a vectorized implementation of everything in case the agent is able to act on multiple environment
# at the same time. This might require a lot of work, but would be totally worth it! (especially for Neural Net based agents)

# TODO add a more suitable logging strategy

# TODO use gym logger if specified by the user.


[docs]class DoNothingLog: """ A class to emulate the behaviour of a logger, but that does absolutely nothing. """ INFO = 2 WARNING = 1 ERROR = 0
[docs] def __init__(self, max_level=2): self.max_level = max_level
def warn(self, *args, **kwargs): pass def info(self, *args, **kwargs): pass def error(self, *args, **kwargs): pass def warning(self, *args, **kwargs): pass
[docs]class ConsoleLog(DoNothingLog): """ A class to emulate the behaviour of a logger, but that prints on the console """
[docs] def __init__(self, max_level=2): DoNothingLog.__init__(self, max_level)
def warn(self, *args, **kwargs): if self.max_level >= self.WARNING: if args: print("WARNING: \"{}\"".format(", ".join(args))) if kwargs: print("WARNING: {}".format(kwargs)) def info(self, *args, **kwargs): if self.max_level >= self.INFO: if args: print("INFO: \"{}\"".format(", ".join(args))) if kwargs: print("INFO: {}".format(kwargs)) def error(self, *args, **kwargs): if self.max_level >= self.ERROR: if args: print("ERROR: \"{}\"".format(", ".join(args))) if kwargs: print("ERROR: {}".format(kwargs)) def warning(self, *args, **kwargs): if self.max_level >= self.WARNING: if args: print("WARNING: \"{}\"".format(", ".join(args))) if kwargs: print("WARNING: {}".format(kwargs))
#TODO i think runner.env are not close, like, never closed :eyes:
[docs]class Runner(object): """ A runner is a utilitary tool that allows to create environment, and run simulations more easily. This specific class as for main purpose to evaluate the performance of a trained :class:`grid2op.BaseAgent`, rather than to train it. Of course, it is possible to adapt it for a specific training mechanisms. Examples of such will be made available in the future. Attributes ---------- envClass: ``type`` The type of the environment used for the game. The class should be given, and **not** an instance (object) of this class. The default is the :class:`grid2op.Environment`. If modified, it should derived from this class. actionClass: ``type`` The type of action that can be performed by the agent / bot / controler. The class should be given, and **not** an instance of this class. This type should derived from :class:`grid2op.BaseAction`. The default is :class:`grid2op.TopologyAction`. observationClass: ``type`` This type represents the class that will be used to build the :class:`grid2op.BaseObservation` visible by the :class:`grid2op.BaseAgent`. As :attr:`Runner.actionClass`, this should be a type, and **not** and instance (object) of this type. This type should derived from :class:`grid2op.BaseObservation`. The default is :class:`grid2op.CompleteObservation`. rewardClass: ``type`` Representes the type used to build the rewards that are given to the :class:`BaseAgent`. As :attr:`Runner.actionClass`, this should be a type, and **not** and instance (object) of this type. This type should derived from :class:`grid2op.BaseReward`. The default is :class:`grid2op.ConstantReward` that **should not** be used to train or evaluate an agent, but rather as debugging purpose. gridStateclass: ``type`` This types control the mechanisms to read chronics and assign data to the powergrid. Like every "\.*Class" attributes the type should be pass and not an intance (object) of this type. Its default is :class:`grid2op.GridStateFromFile` and it must be a subclass of :class:`grid2op.GridValue`. legalActClass: ``type`` This types control the mechanisms to assess if an :class:`grid2op.BaseAction` is legal. Like every "\.*Class" attributes the type should be pass and not an intance (object) of this type. Its default is :class:`grid2op.AlwaysLegal` and it must be a subclass of :class:`grid2op.BaseRules`. backendClass: ``type`` This types control the backend, *eg.* the software that computes the powerflows. Like every "\.*Class" attributes the type should be pass and not an intance (object) of this type. Its default is :class:`grid2op.PandaPowerBackend` and it must be a subclass of :class:`grid2op.Backend`. agentClass: ``type`` This types control the type of BaseAgent, *eg.* the bot / controler that will take :class:`grid2op.BaseAction` and avoid cascading failures. Like every "\.*Class" attributes the type should be pass and not an intance (object) of this type. Its default is :class:`grid2op.DoNothingAgent` and it must be a subclass of :class:`grid2op.BaseAgent`. logger: A object than can be used to log information, either in a text file, or by printing them to the command prompt. init_grid_path: ``str`` This attributes store the path where the powergrid data are located. If a relative path is given, it will be extended as an absolute path. names_chronics_to_backend: ``dict`` See description of :func:`grid2op.ChronicsHelper.initialize` for more information about this dictionnary parameters_path: ``str``, optional Where to look for the :class:`grid2op.Environment` :class:`grid2op.Parameters`. It defaults to ``None`` which corresponds to using default values. parameters: :class:`grid2op.Parameters` Type of _parameters used. This is an instance (object) of type :class:`grid2op.Parameters` initialized from :attr:`Runner.parameters_path` path_chron: ``str`` Path indicatng where to look for temporal data. chronics_handler: :class:`grid2op.ChronicsHandler` Initialized from :attr:`Runner.gridStateclass` and :attr:`Runner.path_chron` it represents the input data used to generate grid state by the :attr:`Runner.env` backend: :class:`grid2op.Backend` Used to compute the powerflow. This object has the type given by :attr:`Runner.backendClass` env: :class:`grid2op.Environment` Represents the environment which the agent / bot / control must control through action. It is initialized from the :attr:`Runner.envClass` agent: :class:`grid2op.Agent` Represents the agent / bot / controler that takes action performed on a environment (the powergrid) to maximize a certain reward. verbose: ``bool`` If ``True`` then detailed output of each steps are written. gridStateclass_kwargs: ``dict`` Additional keyword arguments used to build the :attr:`Runner.chronics_handler` thermal_limit_a: ``numpy.ndarray`` The thermal limit for the environment (if any). """
[docs] def __init__(self, # full path where grid state is located, eg "./data/test_Pandapower/case14.json" init_grid_path: str, path_chron, # path where chronics of injections are stored parameters_path=None, names_chronics_to_backend=None, actionClass=TopologyAction, observationClass=CompleteObservation, rewardClass=FlatReward, legalActClass=AlwaysLegal, envClass=Environment, gridStateclass=GridStateFromFile, # type of chronics to use. For example GridStateFromFile if forecasts are not used, or GridStateFromFileWithForecasts otherwise backendClass=PandaPowerBackend, agentClass=DoNothingAgent, # class used to build the agent agentInstance=None, verbose=False, gridStateclass_kwargs={}, voltageControlerClass=ControlVoltageFromFile, thermal_limit_a=None, max_iter=-1, other_rewards={}, opponent_action_class=DontAct, opponent_class=BaseOpponent, opponent_init_budget=0, grid_layout=None): """ Initialize the Runner. Parameters ---------- init_grid_path: ``str`` Madantory, used to initialize :attr:`Runner.init_grid_path`. path_chron: ``str`` Madantory where to look for chronics data, used to initialize :attr:`Runner.path_chron`. parameters_path: ``str`` or ``dict``, optional Used to initialize :attr:`Runner.parameters_path`. If it's a string, this will suppose parameters are located at this path, if it's a dictionary, this will use the parameters converted from this dictionary. names_chronics_to_backend: ``dict``, optional Used to initialize :attr:`Runner.names_chronics_to_backend`. actionClass: ``type``, optional Used to initialize :attr:`Runner.actionClass`. observationClass: ``type``, optional Used to initialize :attr:`Runner.observationClass`. rewardClass: ``type``, optional Used to initialize :attr:`Runner.rewardClass`. Default to :class:`grid2op.ConstantReward` that *should not** be used to train or evaluate an agent, but rather as debugging purpose. legalActClass: ``type``, optional Used to initialize :attr:`Runner.legalActClass`. envClass: ``type``, optional Used to initialize :attr:`Runner.envClass`. gridStateclass: ``type``, optional Used to initialize :attr:`Runner.gridStateclass`. backendClass: ``type``, optional Used to initialize :attr:`Runner.backendClass`. agentClass: ``type``, optional Used to initialize :attr:`Runner.agentClass`. agentInstance: :class:`grid2op.Agent.Agent` Used to initialize the agent. Note that either :attr:`agentClass` or :attr:`agentInstance` is used at the same time. If both ot them are ``None`` or both of them are "not ``None``" it throw an error. verbose: ``bool``, optional Used to initialize :attr:`Runner.verbose`. thermal_limit_a: ``numpy.ndarray`` The thermal limit for the environment (if any). voltagecontrolerClass: :class:`grid2op.VoltageControler.ControlVoltageFromFile`, optional The controler that will change the voltage setpoints of the generators. """ if not isinstance(envClass, type): raise Grid2OpException( "Parameter \"envClass\" used to build the Runner should be a type (a class) and not an object " "(an instance of a class). It is currently \"{}\"".format( type(envClass))) if not issubclass(envClass, Environment): raise RuntimeError("Impossible to create a runner without an evnrionment derived from grid2op.Environement" " class. Please modify \"envClass\" parameter.") self.envClass = envClass if not isinstance(actionClass, type): raise Grid2OpException( "Parameter \"actionClass\" used to build the Runner should be a type (a class) and not an object " "(an instance of a class). It is currently \"{}\"".format( type(actionClass))) if not issubclass(actionClass, BaseAction): raise RuntimeError("Impossible to create a runner without an action class derived from grid2op.BaseAction. " "Please modify \"actionClass\" parameter.") self.actionClass = actionClass if not isinstance(observationClass, type): raise Grid2OpException( "Parameter \"observationClass\" used to build the Runner should be a type (a class) and not an object " "(an instance of a class). It is currently \"{}\"".format( type(observationClass))) if not issubclass(observationClass, BaseObservation): raise RuntimeError("Impossible to create a runner without an observation class derived from " "grid2op.BaseObservation. Please modify \"observationClass\" parameter.") self.observationClass = observationClass if not isinstance(rewardClass, type): raise Grid2OpException( "Parameter \"rewardClass\" used to build the Runner should be a type (a class) and not an object " "(an instance of a class). It is currently \"{}\"".format( type(rewardClass))) if not issubclass(rewardClass, BaseReward): raise RuntimeError("Impossible to create a runner without an observation class derived from " "grid2op.BaseReward. Please modify \"rewardClass\" parameter.") self.rewardClass = rewardClass if not isinstance(gridStateclass, type): raise Grid2OpException( "Parameter \"gridStateclass\" used to build the Runner should be a type (a class) and not an object " "(an instance of a class). It is currently \"{}\"".format( type(gridStateclass))) if not issubclass(gridStateclass, GridValue): raise RuntimeError("Impossible to create a runner without an chronics class derived from " "grid2op.GridValue. Please modify \"gridStateclass\" parameter.") self.gridStateclass = gridStateclass if not isinstance(legalActClass, type): raise Grid2OpException( "Parameter \"legalActClass\" used to build the Runner should be a type (a class) and not an object " "(an instance of a class). It is currently \"{}\"".format( type(legalActClass))) if not issubclass(legalActClass, BaseRules): raise RuntimeError("Impossible to create a runner without a class defining legal actions derived " "from grid2op.BaseRules. Please modify \"legalActClass\" parameter.") self.legalActClass = legalActClass if not isinstance(backendClass, type): raise Grid2OpException( "Parameter \"legalActClass\" used to build the Runner should be a type (a class) and not an object " "(an instance of a class). It is currently \"{}\"".format( type(backendClass))) if not issubclass(backendClass, Backend): raise RuntimeError("Impossible to create a runner without a backend class derived from grid2op.GridValue. " "Please modify \"backendClass\" parameter.") self.backendClass = backendClass self.__can_copy_agent = True if agentClass is not None: if agentInstance is not None: raise RuntimeError("Impossible to build the backend. Only one of AgentClass or agentInstance can be " "used (both are not None).") if not isinstance(agentClass, type): raise Grid2OpException( "Parameter \"agentClass\" used to build the Runner should be a type (a class) and not an object " "(an instance of a class). It is currently \"{}\"".format( type(agentClass))) if not issubclass(agentClass, BaseAgent): raise RuntimeError("Impossible to create a runner without an agent class derived from grid2op.BaseAgent. " "Please modify \"agentClass\" parameter.") self.agentClass = agentClass self._useclass = True self.agent = None elif agentInstance is not None: if not isinstance(agentInstance, BaseAgent): raise RuntimeError("Impossible to create a runner without an agent class derived from grid2op.BaseAgent. " "Please modify \"agentInstance\" parameter.") self.agentClass = None self._useclass = False self.agent = agentInstance # Test if we can copy the agent for parallel runs try: copy.copy(self.agent) except: self.__can_copy_agent = False else: raise RuntimeError("Impossible to build the backend. Either AgentClass or agentInstance must be provided " "and both are None.") self.logger = ConsoleLog( DoNothingLog.INFO if verbose else DoNothingLog.ERROR) # store _parameters self.init_grid_path = init_grid_path self.names_chronics_to_backend = names_chronics_to_backend # game _parameters if isinstance(parameters_path, str): self.parameters_path = parameters_path self.parameters = Parameters(parameters_path) elif isinstance(parameters_path, dict): self.parameters = Parameters() self.parameters.init_from_dict(parameters_path) elif parameters_path is None: self.parameters_path = parameters_path self.parameters = Parameters() else: raise RuntimeError("Impossible to build the parameters. The argument \"parameters_path\" should either" "be a string or a dictionary.") # chronics of grid state self.path_chron = path_chron self.gridStateclass_kwargs = gridStateclass_kwargs self.max_iter = max_iter if max_iter > 0: self.gridStateclass_kwargs["max_iter"] = max_iter self.chronics_handler = ChronicsHandler(chronicsClass=self.gridStateclass, path=self.path_chron, **self.gridStateclass_kwargs) # the backend, used to compute powerflows self.backend = self.backendClass() # build the environment self.env = None self.verbose = verbose self.thermal_limit_a = thermal_limit_a # controler for voltage if not issubclass(voltageControlerClass, ControlVoltageFromFile): raise Grid2OpException("Parameter \"voltagecontrolClass\" should derive from \"ControlVoltageFromFile\".") self.voltageControlerClass = voltageControlerClass self._other_rewards = other_rewards # for opponent (should be defined here) after the initialization of _BasicEnv if not issubclass(opponent_action_class, BaseAction): raise EnvError("Impossible to make an environment with an opponent action class not derived from BaseAction") try: self.opponent_init_budget = float(opponent_init_budget) except Exception as e: raise EnvError("Impossible to convert \"opponent_init_budget\" to a float with error {}".format(e)) if self.opponent_init_budget < 0.: raise EnvError("If you want to deactive the opponent, please don't set its budget to a negative number." "Prefer the use of the DontAct action type (\"opponent_action_class=DontAct\" " "and / or set its budget to 0.") if not issubclass(opponent_class, BaseOpponent): raise EnvError("Impossible to make an opponent with a type that does not inherit from BaseOpponent.") self.opponent_action_class = opponent_action_class self.opponent_class = opponent_class self.opponent_init_budget = opponent_init_budget self.grid_layout = grid_layout
def _new_env(self, chronics_handler, backend, parameters): res = self.envClass(init_grid_path=self.init_grid_path, chronics_handler=chronics_handler, backend=backend, parameters=parameters, names_chronics_to_backend=self.names_chronics_to_backend, actionClass=self.actionClass, observationClass=self.observationClass, rewardClass=self.rewardClass, legalActClass=self.legalActClass, voltagecontrolerClass=self.voltageControlerClass, other_rewards=self._other_rewards, opponent_action_class=self.opponent_action_class, opponent_class=self.opponent_class, opponent_init_budget=self.opponent_init_budget) if self.thermal_limit_a is not None: res.set_thermal_limit(self.thermal_limit_a) if self.grid_layout is not None: res.attach_layout(self.grid_layout) if self._useclass: agent = self.agentClass(res.helper_action_player) else: if self.__can_copy_agent: agent = copy.copy(self.agent) else: agent = self.agent return res, agent
[docs] def init_env(self): """ Function used to initialized the environment and the agent. It is called by :func:`Runner.reset`. Returns ------- ``None`` """ self.env, self.agent = self._new_env(self.chronics_handler, self.backend, self.parameters)
[docs] def reset(self): """ Used to reset an environment. This method is called at the beginning of each new episode. If the environment is not initialized, then it initializes it with :func:`Runner.make_env`. Returns ------- ``None`` """ if self.env is None: self.init_env() else: self.env.reset()
[docs] def run_one_episode(self, indx=0, path_save=None, pbar=False): """ Function used to run one episode of the :attr:`Runner.agent` and see how it performs in the :attr:`Runner.env`. Parameters ---------- indx: ``int`` The number of episode previously run path_save: ``str``, optional Path where to save the data. See the description of :mod:`grid2op.Runner` for the structure of the saved file. Returns ------- cum_reward: ``float`` The cumulative reward obtained by the agent during this episode time_step: ``int`` The number of timesteps that have been played before the end of the episode (because of a "game over" or because there were no more data) """ self.reset() res = self._run_one_episode(self.env, self.agent, self.logger, indx, path_save, pbar=pbar) return res
@staticmethod def _run_one_episode(env, agent, logger, indx, path_save=None, pbar=False): done = False time_step = int(0) dict_ = {} time_act = 0. cum_reward = 0. # reset the environment env.chronics_handler.tell_id(indx-1) # the "-1" above is because the environment will be reset. So it will increase id of 1. obs = env.reset() # reset the agent agent.reset() # compute the size and everything if it needs to be stored nb_timestep_max = env.chronics_handler.max_timestep() efficient_storing = nb_timestep_max > 0 nb_timestep_max = max(nb_timestep_max, 0) if path_save is None: # i don't store anything on drive, so i don't need to store anything on memory nb_timestep_max = 0 times = np.full(nb_timestep_max, fill_value=np.NaN, dtype=np.float) rewards = np.full(nb_timestep_max, fill_value=np.NaN, dtype=np.float) actions = np.full((nb_timestep_max, env.action_space.n), fill_value=np.NaN, dtype=np.float) env_actions = np.full( (nb_timestep_max, env.helper_action_env.n), fill_value=np.NaN, dtype=np.float) observations = np.full( (nb_timestep_max+1, env.observation_space.n), fill_value=np.NaN, dtype=np.float) disc_lines = np.full( (nb_timestep_max, env.backend.n_line), fill_value=np.NaN, dtype=np.bool) disc_lines_templ = np.full( (1, env.backend.n_line), fill_value=False, dtype=np.bool) if path_save is not None: # store observation at timestep 0 if efficient_storing: observations[time_step, :] = obs.to_vect() else: observations = np.concatenate((observations, obs.to_vect())) episode = EpisodeData(actions=actions, env_actions=env_actions, observations=observations, rewards=rewards, disc_lines=disc_lines, times=times, observation_space=env.observation_space, action_space=env.action_space, helper_action_env=env.helper_action_env, path_save=path_save, disc_lines_templ=disc_lines_templ, logger=logger, name=env.chronics_handler.get_name(), other_rewards=[]) episode.set_parameters(env) beg_ = time.time() reward = env.reward_range[0] done = False next_pbar = [False] with Runner._make_progress_bar(pbar, nb_timestep_max, next_pbar) as pbar_: while not done: beg__ = time.time() act = agent.act(obs, reward, done) end__ = time.time() time_act += end__ - beg__ obs, reward, done, info = env.step(act) # should load the first time stamp cum_reward += reward time_step += 1 pbar_.update(1) episode.incr_store(efficient_storing, time_step, end__ - beg__, reward, env.env_modification, act, obs, info) end_ = time.time() episode.set_meta(env, time_step, cum_reward) li_text = ["Env: {:.2f}s", "\t - apply act {:.2f}s", "\t - run pf: {:.2f}s", "\t - env update + observation: {:.2f}s", "BaseAgent: {:.2f}s", "Total time: {:.2f}s", "Cumulative reward: {:1f}"] msg_ = "\n".join(li_text) logger.info(msg_.format( env._time_apply_act + env._time_powerflow + env._time_extract_obs, env._time_apply_act, env._time_powerflow, env._time_extract_obs, time_act, end_ - beg_, cum_reward)) episode.set_episode_times(env, time_act, beg_, end_) episode.to_disk() name_chron = env.chronics_handler.get_name() return name_chron, cum_reward, int(time_step)
[docs] @staticmethod def _make_progress_bar(pbar, total, next_pbar): """ Parameters ---------- pbar: ``bool`` or ``type`` or ``object`` How to display the progress bar, understood as follow: - if pbar is ``None`` nothing is done. - if pbar is a boolean, tqdm pbar are used, if tqdm package is available and installed on the system [if ``true``]. If it's false it's equivalent to pbar being ``None`` - if pbar is a ``type`` ( a class), it is used to build a progress bar at the highest level (episode) and and the lower levels (step during the episode). If it's a type it muyst accept the argument "total" and "desc" when being built, and the closing is ensured by this method. - if pbar is an object (an instance of a class) it is used to make a progress bar at this highest level (episode) but not at lower levels (setp during the episode) """ pbar_ = _FakePbar() next_pbar[0] = False if isinstance(pbar, bool): if pbar: try: from tqdm import tqdm pbar_ = tqdm(total=total, desc="episode") next_pbar[0] = True except (ImportError, ModuleNotFoundError): pass elif isinstance(pbar, type): pbar_ = pbar(total=total, desc="episode") next_pbar[0] = pbar elif isinstance(pbar, object): pbar_ = pbar return pbar_
[docs] def run_sequential(self, nb_episode, path_save=None, pbar=False): """ This method is called to see how well an agent performed on a sequence of episode. Parameters ---------- nb_episode: ``int`` Number of episode to play. path_save: ``str``, optional If not None, it specifies where to store the data. See the description of this module :mod:`Runner` for more information pbar: ``bool`` or ``type`` or ``object`` How to display the progress bar, understood as follow: - if pbar is ``None`` nothing is done. - if pbar is a boolean, tqdm pbar are used, if tqdm package is available and installed on the system [if ``true``]. If it's false it's equivalent to pbar being ``None`` - if pbar is a ``type`` ( a class), it is used to build a progress bar at the highest level (episode) and and the lower levels (step during the episode). If it's a type it muyst accept the argument "total" and "desc" when being built, and the closing is ensured by this method. - if pbar is an object (an instance of a class) it is used to make a progress bar at this highest level (episode) but not at lower levels (setp during the episode) Returns ------- res: ``list`` List of tuple. Each tuple having 5 elements: - "id_chron" unique identifier of the episode - "name_chron" name of chronics - "cum_reward" the cumulative reward obtained by the :attr:`Runner.BaseAgent` on this episode i - "nb_time_step": the number of time steps played in this episode. - "max_ts" : the maximum number of time steps of the chronics """ res = [(None, None, None, None, None) for _ in range(nb_episode)] next_pbar = [False] with self._make_progress_bar(pbar, nb_episode, next_pbar) as pbar_: for i in range(nb_episode): name_chron, cum_reward, nb_time_step = self.run_one_episode(path_save=path_save, indx=i, pbar=next_pbar[0]) id_chron = self.chronics_handler.get_id() max_ts = self.chronics_handler.max_timestep() res[i] = (id_chron, name_chron, cum_reward, nb_time_step, max_ts) pbar_.update(1) return res
@staticmethod def _one_process_parrallel(runner, episode_this_process, process_id, path_save=None): chronics_handler = ChronicsHandler(chronicsClass=runner.gridStateclass, path=runner.path_chron, **runner.gridStateclass_kwargs) parameters = copy.deepcopy(runner.parameters) backend = runner.backendClass() nb_episode_this_process = len(episode_this_process) res = [(None, None, None) for _ in range(nb_episode_this_process)] for i, p_id in enumerate(episode_this_process): env, agent = runner._new_env(chronics_handler=chronics_handler, backend=backend, parameters=parameters) name_chron, cum_reward, nb_time_step = Runner._run_one_episode( env, agent, runner.logger, p_id, path_save) id_chron = chronics_handler.get_id() max_ts = chronics_handler.max_timestep() res[i] = (id_chron, name_chron, cum_reward, nb_time_step, max_ts) return res
[docs] def run_parrallel(self, nb_episode, nb_process=1, path_save=None): """ This method will run in parrallel, independantly the nb_episode over nb_process. In case the agent cannot be cloned using `copy.copy`: nb_process is set to 1 Note that it restarts completely the :attr:`Runner.backend` and :attr:`Runner.env` if the computation is actually performed with more than 1 cores (nb_process > 1) It uses the python multiprocess, and especially the :class:`multiprocess.Pool` to perform the computations. This implies that all runs are completely independant (they happen in different process) and that the memory consumption can be big. Tests may be recommended if the amount of RAM is low. It has the same return type as the :func:`Runner.run_sequential`. Parameters ---------- nb_episode: ``int`` Number of episode to simulate nb_process: ``int``, optional Number of process used to play the nb_episode. Default to 1. path_save: ``str``, optional If not None, it specifies where to store the data. See the description of this module :mod:`Runner` for more information Returns ------- res: ``list`` List of tuple. Each tuple having 3 elements: - "i" unique identifier of the episode (compared to :func:`Runner.run_sequential`, the elements of the returned list are not necessarily sorted by this value) - "cum_reward" the cumulative reward obtained by the :attr:`Runner.BaseAgent` on this episode i - "nb_time_step": the number of time steps played in this episode. - "max_ts" : the maximum number of time steps of the chronics """ if nb_process <= 0: raise RuntimeError( "Runner: you need at least 1 process to run episodes") if nb_process == 1 or self.__can_copy_agent is False: warnings.warn( "Runner.run_parrallel: number of process set to 1. Failing back into sequential mod.") return [self.run_sequential(nb_episode, path_save=path_save)] else: if self.env is not None: self.env.close() self.env = None self.backend = self.backendClass() nb_process = int(nb_process) process_ids = [[] for i in range(nb_process)] for i in range(nb_episode): process_ids[i % nb_process].append(i) res = [] with Pool(nb_process) as p: tmp = p.starmap(Runner._one_process_parrallel, [(self, pn, i, path_save) for i, pn in enumerate(process_ids)]) for el in tmp: res += el return res
[docs] def run(self, nb_episode, nb_process=1, path_save=None, max_iter=None, pbar=False): """ Main method of the :class:`Runner` class. It will either call :func:`Runner.run_sequential` if "nb_process" is 1 or :func:`Runner.run_parrallel` if nb_process >= 2. Parameters ---------- nb_episode: ``int`` Number of episode to simulate nb_process: ``int``, optional Number of process used to play the nb_episode. Default to 1. path_save: ``str``, optional If not None, it specifies where to store the data. See the description of this module :mod:`Runner` for more information Returns ------- res: ``list`` List of tuple. Each tuple having 3 elements: - "i" unique identifier of the episode (compared to :func:`Runner.run_sequential`, the elements of the returned list are not necessarily sorted by this value) - "cum_reward" the cumulative reward obtained by the :attr:`Runner.BaseAgent` on this episode i - "nb_time_step": the number of time steps played in this episode. """ if nb_episode < 0: raise RuntimeError( "Impossible to run a negative number of scenarios.") if nb_episode == 0: res = [] else: if nb_process <= 0: raise RuntimeError( "Impossible to run using less than 1 process.") if max_iter is not None: self.chronics_handler.set_max_iter(max_iter) if nb_process == 1: self.logger.info("Sequential runner used.") res = self.run_sequential(nb_episode, path_save=path_save, pbar=pbar) else: self.logger.info("Parrallel runner used.") res = self.run_parrallel( nb_episode, nb_process=nb_process, path_save=path_save) return res